We are a group of students from Nanyang Business School, Nanyang Technological University, Singapore. We are currently conducting a research project about users’ perception toward virtual world participation.
Definition: A virtual world is a 3D world where users use avatars to represent themselves and interact with one another (e.g. Second Life, World of Warcraft and Entropia).
The objective of the research is to identify and understand the factors that contribute to individuals’ perception toward virtual world participation. We would appreciate if you could spend about 10-15 minutes to complete this survey questionnaire.
Note:
- In this questionnaire, “VW” refers to “Virtual Worlds”.
- Please fill up the questionnaire as you read the questions. We wish to capture your first response.
- Please do not revisit the questions once they are filled up. There are no right or wrong answers.
- Please complete all of the questions.
- Your identity will remain anonymous.